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Animation: DAZ hair to Unreal Engine

This is a quick record of how DarkAelf Studios is (November 2024) bringing hair assets into Scarborough 1264 (one of the films DarkAelf is working on).  This area is changing fast - the information here will fall out of date fast. DAZ hair is fantastic for posed shots in DAZ but can chew up a lot of skeletal memory and texture space. They can be a bit unwieldy in Unreal Engine if they introduce multiple new skeletal elements . These are great in DAZ in helping to pose hair, but can create downstream problems when they are added to the common skeleton you might be using in Unreal for all your DAZ assets.  This process outlined below, which we use in cinematic situations where we have tons of assets on set and need to minimize memory costs, tries to avoid these problems (if you are using this for games - you must first ensure that you have the appropriate license from DAZ). This process only works with hair made with cards (the hair consists of tens to thousands of rectangles co...

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