Sunday, 6 July 2014

Posts, images and animation

A short article on posting and a recent animation.




Posts

I have been enjoying working in the G+ space - at +Peter Quinton.  This space allows me to throw up plain photos and snippets of ideas and gives me direct (comment based) and indirect (+1 and view stats) feedback quickly (generally within 48 hours).

A while back, G+ community mood started to firm in relation to slightly different types of posts.
1 - photos with relevant content: if posting original content, the inclusion of relevant textual context attracts greater attention and is positively received.  Whenever possible, the photo should not contain text - if it does, the text should contain a reference to it so that it can be translated.
2 - reposting remotely hosted content: if posting links to your hosted works elsewhere, the community was divided.  Some argue that this gave the casual viewer insufficient information to register meaningful feedback.  Others argue this is a convenient way to direct others to remote information.  I have mixed feelings.  For the time being, I am completing a referral post in the same way as (1) but, at the end of the textual context, I will add a link to additional information.
3 - posting unrelated photos and text.  In my own work, this was usually posting a critique or analytic post with an image, for color.  This has the potential to leave a reader confused and, particularly if the post adopts a political stance, potentially invites the reader to fall into the trap of appearing to endorse a position with insufficient warning.  With these posts I have now adopted the practice of simply posting my profile picture - or crafting a relevant image.

Animation


Increasingly, I am starting to experiment with animation to convey ideas or attract the eye.  An apparently three dimensional object - or one that shows slight movement within, can cause a casual reader to look again.  Sometimes that second look is one of alarm - animations can be huge - slowing down the general feed and racking up costs for those on limited download plans.

So, when I deal with animations, I have tried to minimize the size of the animation - restricting it to about the size on an ordinary uploaded photo (640*400, 72p/inch -  <150k) - or, where possible, even less.  This lets the animation load fast, cycle without issue and, hopefully, reduce any angst.

A recent example was an image I created to accompany a snippet of research about named swords.

Original image (106k)

Image trimmed and centered, blade features smoothed, and design added (96k, full color)

Design emphasized by animation designed to start 1 sec after load - and ending with a 5 sec delay (96k - 256 colors,no lossy)
I started with a fairly ordinary picture of a blade over a rough cloak.  While I could have got out the grinder to improve the surface quality and acid to etch a design, I did both of these using blur tools, a Wacom digital pen and masks in Photoshop.  I then created a series of layers throwing color and highlights onto the main blade and making sure it was mirrored slightly in a secondary feature (mirroring is important - I think that failure to mirror movement in one of these construct pictures will emphasize a particular feature and leave the viewer with a sense of ill ease - mirroring may provide enough additional information to the eye to confirm the illusion).

The sword I was seeking to illustrate no longer exists and was not described in any detail.  I chose to depart from convention and use the blade to hand to emphasize the difference of this sword (it was enchanted and difficult to wield) from others.  However I used a conventional etching for the period (which was, I am assured, regularly counterfeited) together with a design of a snake taken from a contemporary stone carving.  Nevertheless, in the post I made it clear that the picture was a construct and directed the reader to a site with a good array of conventional items.


Peter Quinton
Palerang
July 2014

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